![]() ![]() I think the best parts of the game are when it focuses in on quick little "skits" where the funny writing gets to shine. The Governor's mansion is a great example that plays with the point-and-click genre, has a couple of … More It highlights just how much further this kind of interaction would be streamlined in future gaming generations from the "verb -> noun" selection rooted in old text-based games. It's especially a hassle dealing with a few timing-based challenges, even with keyboard shortcuts. It also updates the UI in a way that I actually think is straight-up worse than the original's on-screen menu, its attempts to clear up the main view and support controllers only making selecting basic actions clumsier. The "Special Edition" adds some pretty fun voice acting and new visuals. Generally the point-and-click logic could have been a lot worse, and there is a hint system to smooth it over (though I just used Google. And the biggest part of the game, the starting island, branches off well in a logical manner that feels well-considered and easy enough to keep track of. That being said, while this game has some convoluted-feeling stuff, I found it pretty forgiving as long as you had the patience for trial and error. The question with this kind of game is not really if I'll love the gameplay and puzzle-solving, as much as if everything else is good enough to tolerate this old-school kind of design. This first entry in the Monkey Island series didn't blow me away with its main narrative, locations, or gameplay, but it made me smile many times with its colorful side characters and self-aware humor. I was in the mood of a funny pirate game, and man, that is exactly what I got - 4 stars. In the end, I really enjoyed the game in spite of the old game design issues of 25 years ago. The new art is very beautiful, but I also appreciated the ability to switch back and forth, especially as someone who never played the original. In terms of the Special Edition specifically the voice acting was superb and the music was top notch. I especially liked the self-awareness it had of both itself and the adventure game genre generally. A lot of that had to do with what I consider really poor game design - like, puzzles that you're more likely to accidentally solve rather than work toward a solution via logic.īut the narrative got its hooks in me, and despite featuring a meandering and frankly uninteresting story, the dialog, characters, and humor really made up for it. When I first started I actually didn't like it very much. It's not always easy to get into a game that everyone regards as a classic - it comes with some baggage and can color opinions before you even boot it up - but I was in the mood for a funny pirate game, so I figured I was in the right state of mind. ![]()
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